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The Midnight Dash app icon: Nova looking down at the glowing Core in her hands.

Midnight Dash Neon Overdrive

Tap left, tap right, outrun the night. A three-lane neon drive with no brake pedal, and now one long night to drive it through.

In final testing — Android release coming soon
Platform Android
Controls One thumb
Story 18 stages
Worlds Eight
Cars Six
Price Premium
An Android phone showing the first story stage of Midnight Dash: Nova beside the road in Neon City, saying "Lights off. Foot down."

You get one road, three lanes and a car that will not slow down. Barriers, drones, crystal blocks and boost pads come at you out of the dark, and you have about half a second to pick a lane. That part has not changed since the first build.

What 2.0 adds is a reason to be on that road. The Long Night is a story in three acts and eighteen stages: Nova has taken the Core back from the Warden, and you drive her and it to the beacon on the coast before the sun comes up. Dex talks you through it on the radio. The Warden talks back.

A premium game: you buy it once on Google Play and that is all of it. No advertising, no in-app purchases, no subscription and nothing inside the game that money unlocks.

The reel

One unedited run, recorded on a Samsung S26 Ultra.

Three ways to drive

Endless, or with a reason.

The Midnight Dash main menu, with Free Ride, Story, Daily Run and the Garage.

Endless

Free Ride

The one that never stops. One road, three lanes and a score that only climbs while you are still on the tarmac. Pick a car, a world to start in and a trail colour in the garage; every world the story has reached joins the ride, one after the other, and it gets faster the longer you last.

The story map in Midnight Dash: the acts of The Long Night with their stages and the stars earned on each.

Three acts, 18 stages

The Long Night

Eighteen stages of a fixed length, each with two checkpoints. A crash sends you back to the last checkpoint, not to the start, and the stars say how clean it was: three without a crash, two with one retry, one for getting there. Finish the story and Story+ opens: every stage again, with any car, faster and with fewer pickups.

The Goals screen in Midnight Dash: kilometres driven, the day streak, the runs, the trail colours with how each one is earned, and the last daily runs.

One attempt a day

Daily Run

One road a day, the same for everyone, with a twist on it: fog, turbo, no lasers, or nothing at all. You get one honest attempt, and the world changes under you as you drive. A weekly distance goal and a streak of days sit beside it, with the trail colours behind them.

The Long Night

One night, one crystal, eighteen stages to sunrise.

The Warden has the city's light. Night after night it drained the street lamps into one crystal in the Spire, the Core, and the streets got darker. Nova has taken it back. It has to reach the old beacon on the coast at first light, or the Warden keeps the night for good.

So the whole game is one drive, from midnight to dawn: out of Neon City and through the wild country beyond it, all the way to the sea. Nova rides along beside the road, Dex calls in on the radio, and the Warden answers in red. Comic panels sit between the stages, and every one you reach stays in the gallery.

Each act ends with the Hunter, the Warden's own car with the Warden at the wheel. It drives ahead of you, switches lanes and fires a laser back down yours. Survive it, or hit it three times with your own.

A story stage in Midnight Dash with Dex on the radio beside the road.
Nova in the rain with the glowing Core in her hand, red searchlights behind her.
The Core. Ripped from the heart of the Spire.
Nova running down a wet neon alley towards the red Midnight, with drones overhead.
They have seen her. The Midnight is the only way out.
Dex in his hideout with a headset on, lit by his screens, the Warden on the screen behind him.
A voice on a dead channel. Dex. He built the grid the Warden is eating.
The Warden in his control room, pointing at a wall of screens.
He sent the Hunter himself. Then he sat down to watch.

Eight worlds

The road changes under you.

Each world has its own weather, its own barriers and its own way of hiding the road. The story drives through all eight in order; Free Ride starts in any one it has reached, and a Daily Run goes through them all.

The Neon City world in Midnight Dash

Neon City

Where the night starts: rain, a bridge out of town and the Warden's searchlights over the skyline. New in 2.0.

Neon Forest

Rain on the windshield and pines flicking past the rails. The world Free Ride opens with.

Desert Canyon

Purple lightning over a canyon of rust, and a sandstorm that eats the road ahead.

Enchanted Forest

Overgrown ruins lit from below, fallen logs across the lanes, and barriers that slide.

Moonlit Snow

A whiteout at full speed. In the blizzard you drive the road you remember.

Aurora Pass

Northern lights over black ice, and a tunnel where only your headlights show the way.

Underwater

Below the waterline, between sunken streets and broken columns, with a current pulling at the car.

The Dawn Coast world in Midnight Dash

Dawn Coast

The last stretch, from night through dusk to sunrise, with the lighthouse at the end of the road. New in 2.0.

What comes at you

Drones
The Hunter
Energy barrier
Log barrier
Ice barrier
Ruin barrier

The garage

Six cars, six ways to lose.

They differ in speed, in how fast they change lanes and in how many hits they can take. The garage is a loadout, not a shop — a car, a world and a trail colour, none of it for sale.

The Midnight car from Midnight Dash, seen from behind with its tail lights on. Balanced

Midnight

The car of the first act, and the one Nova starts in. Predictable grip and a top speed you can still read the road at.

The Rally truck from Midnight Dash, seen from behind with red tail lights. One free hit

Rally

The car of the second act. Heavy and slow off the line, and built to take a hit: the first crash of a run costs it nothing.

The Hyper car from Midnight Dash, seen from behind with cyan light bars lit. Fast and agile

Hyper

The car of the last act. Quicker on the straight and quicker between lanes, with nothing to spare when it goes wrong.

The Titan from Midnight Dash, a black pick-up seen from behind with orange lights. Tank

Titan

A pick-up with a light bar, two free hits and the slowest lane change in the garage. Yours once the first act is done.

The Phantom from Midnight Dash, a low black car seen from behind with a cyan light strip. Slim and stealthy

Phantom

A narrower body that slips past what would clip the others, and double points for every near miss. Yours at 24 story stars.

The Vector from Midnight Dash, an open-wheel racer in white and cyan seen from behind. No limits

Vector

The fastest car and the quickest lane change, with a quarter more points on everything. Yours when the story is finished.

The garage in Midnight Dash: a car with bars for speed, handling and armour, and the world and trail pickers under it.
Car
Six
Three come with the acts of the story. The other three are earned: finish act one, collect 24 stars, finish the story.
World
Eight
Free Ride starts in any world the story has reached.
Trail
Seven
The light your car leaves behind. Earned with streaks, distance, near misses, weekly goals and the end of the story.

What is in the build

Eight things, and then it is finished.

01

One thumb

Tap the left or right half of the screen to change lane. That is the whole control scheme, in the story as much as in Free Ride.

02

A story with voices

Nova beside the road, Dex on the radio, the Warden in red across the top: a full script in English and in Dutch, and the Dutch is written, not translated.

03

Checkpoints and stars

Two checkpoints in every story stage, so a crash costs you part of a stage rather than all of it. Three stars for a clean run, 54 in all.

04

Things to grab

Crystal blocks for points, a pink capsule that fires lasers through the barriers ahead, a blue one that buys a shield, and orange pads worth 2.6 seconds of extra speed at double points.

05

Things that grab back

Drones that drop barriers in front of you, barriers that slide across the lane, a sandstorm, a blizzard, a tunnel with only your headlights in it, and the Hunter at the end of every act.

06

Help, if you want it

Assist makes the story slower with an extra checkpoint, for when you mostly want to see how it ends; a stage driven with it earns one star at most. Story+ goes the other way.

07

Music by CinemaScape Music

Seven tracks made for the game: the title, the menu, one for each act, the Hunter and the ending. The live synth from earlier versions is still there as an option.

08

Yours, offline

No account, no sign-in, no network call. Scores, story progress, the twenty achievements and your settings stay on your phone and nothing leaves it.

Questions

The things people ask first.

When does Midnight Dash come out?

Version 2.0 is in its last round of testing. It goes up on Google Play when that is done; there is no store link yet, because the build is not on Google Play.

What will Midnight Dash cost?

It will be a premium game: you buy it once on Google Play, and that is all of it. No advertising, no in-app purchases and no subscription.

Why is this one premium?

Because it is a different kind of game from the others: a complete story with an ending, eighteen designed stages you clear or do not, comic art and a soundtrack of its own. One purchase for all of that, rather than ads, timers or a shop inside the game.

What can you play in it?

The Long Night, a story in three acts and 18 stages; Free Ride, endless, through every world the story has reached; a Daily Run, one attempt a day on the same road for everyone; and Story+, every stage again with any car, once the story is finished.

How do the cars unlock?

By playing. The Midnight, the Rally and the Hyper come with the three acts of the story. The Titan opens when you finish act one, the Phantom at 24 story stars and the Vector when you finish the story. None of them can be bought.

How many worlds are there?

Eight: Neon City, Neon Forest, Desert Canyon, Enchanted Forest, Moonlit Snow, Aurora Pass, Underwater and Dawn Coast. The story drives through them in that order, and each one opens in Free Ride once you have reached it.

Does it work on a tablet?

Yes, from the same download. It stays in portrait on a tablet as well, which has been checked on a Galaxy Tab.

Does it work without internet?

Yes. There is no account and no network call at all. Your scores, story progress, achievements and settings stay in the app storage on your own phone.

Does the game collect any data?

No. No analytics, no crash reporter, no advertising SDK. It asks for vibration, for haptic feedback, and — only if you say yes — for notifications, for one daily reminder at 9:00 that you can switch off in the settings.