Out now
SWAP is out — our third game is on Google Play
On 29 September SWAP went live on Google Play: a sweet match-3 on a floating island, with fifty levels, no lives, no timers and nothing for sale.
Published
SWAP has been on Google Play since 29 September 2026, as version 0.1.0. That makes three MiniScape games in under three weeks: Shift on 11 September, LOOP on the 23rd, and now this one.
What you are getting
A match-3, and I know what that word makes people expect. The game itself is the familiar one: swap two neighbouring sweets, line up three of a colour and they pop, and everything above falls into the gap. Four in a row leaves a rocket, an L or a T a bomb, five in a row a prism — and two specials swapped into each other go off together.
There are fifty hand-made levels in five worlds — a garden, an orchard, a coast, a starry night and a crystal cave — and each world brings one new thing to the board: glaze to polish off, crates that hold up a column, locked pieces, and little robots that ride down with the sweets and walk home. Every level asks for something within a set number of moves, and those numbers come from a bot that played each level ten times.
What it does not do
This is the part I care about most, because it is exactly where games like this usually start asking for money. SWAP has no lives, so a lost level costs you nothing but another go. Nothing counts down between attempts and nothing waits for you to come back. The boosters — a hammer, a free swap, a shuffle and five extra moves — are earned by playing well, and there is no shop to buy them in.
No ads, no in-app purchases, no account, no network call; your progress stays on your own phone. Every piece has a shape as well as a colour — hearts, diamonds, cubes, stars, hexagons and drops — so the board reads without telling the colours apart. And after the fifty levels there is a puzzle a day, the same board for everyone, and an endless run of generated boards.
What I would ask of you
The same as with Shift and LOOP: play a few levels and say what you think in the Play Store. A review, even a short one, does more for a small game than anything I can put on this site. And if a level feels unfair, I would rather hear it there than not at all.